Read Warfare vs Offensive first
Offensive only counts Hard Cap; Warfare also counts Soft Cap at one unit.
Hell Let Loose: VietnamUnofficial News & Community HubHARD CAP · SOFT CAP · WARFARE · OFFENSIVE
Read the mode first. In Warfare, a player in the Soft Cap contributes one capture unit and a player in the Hard Cap contributes three. In Offensive, only players inside the Hard Cap capture the active objective. Presence on the point beats a private firefight outside it.
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CHOOSE YOUR CURRENT STATE
Mode rules, Hard Cap presence and spawn distance fail at different stages.
Offensive only counts Hard Cap; Warfare also counts Soft Cap at one unit.
A firefight on the approach does not flip the point.
A rear HQ walk loses the next wave.
A player who leaves the circle is no longer capturing or defending it.
WHAT COUNTS ON THE POINT
Official launch mode rules define Hard Cap as the marked circle around the capture point and Soft Cap as the 2×2 grid around the objective. Do not assume every mode uses both.
FIELD BRIEFING
A firefight on the approach does not flip the point. In Warfare, moving from Soft Cap into Hard Cap triples that player's capture contribution. In Offensive, standing outside the Hard Cap does not capture at all.
A defence that sits one grid too far back can lose an uncontested capture while it wins a firefight. Keep enough players inside the counting area, then screen the likely attack routes.
PROCEDURE
Read the mode name, timer and win condition on the deployment screen before spawning.
Open the tactical map and identify the active capture point, Hard Cap circle and the squad's current spawn.
Move with the unit into the area that actually counts for this mode: Hard Cap in Offensive; Hard Cap preferred in Warfare.
Stay in the circle after the first contact. A player who chases a kill outside the cap is no longer capturing or defending it.
Ask the Squad Leader for an Outpost or Garrison that returns people to this point, not a rear HQ walk.
When the objective flips, leave the old fight and repeat the same presence rule on the new sector.
COMMON PITFALLS
CURRENT MODE GUIDE
A launch-build mode overview recommended in official launch coverage. Use the dated mode pages below for exact Hard Cap, Soft Cap and timer rules.
QUICK ANSWERS
The official Game Modes article defines Hard Cap as the designated circle marked directly on the map around a capture point. In Warfare a player there contributes three capture units; in Offensive only Hard Cap players capture the active objective.
Soft Cap is the four grid squares forming a 2×2 area around the objective. In Warfare a player there contributes one capture unit. Do not assume Offensive uses Soft Cap the same way.
The official rules say an uncontested clean capture takes three minutes. Contesting the point changes that clock; this page does not invent additional multipliers beyond the published 1-versus-3 contribution.
Only players inside the Hard Cap contribute. Move into the marked circle and stay there. A lost sector also cannot be recaptured by the defending team.
SOURCES & EVIDENCE BOUNDARY
These guides separate first-party release facts, dated catalogues and observed gameplay behavior. Version-sensitive values or features remain unstated when the current sources do not verify them.