Recommended baseline
Use this as a starting point. Hardware, drivers, map conditions and server load can all change the result.
Draft guidance for Launch Build 1.0Exact benchmark samples are not yet connected.
Prioritize clarity first
Keep textures high when VRAM allows, reduce shadows and foliage before lowering resolution scale, and test every change in the same repeatable scene.
TexturesHigh
ShadowsMedium
Foliage qualityMedium
Motion blurOff
UpscalingQuality mode
Choose a hardware path
Evidence and limitations
This prototype demonstrates the editorial structure. A published recommendation should include test scene, driver version, sample count, game build and last verification date.

