OFFICIAL UPDATE · OCT 21, 2026

Hell Let Loose Vietnam Patch 1.7 Full Changelog

Steam published Patch 1.7 | Full Changelog | Now Live! on October 21, 2026 (gid 1847286114028257, about 10:00 UTC). The post calls Patch 1.7 the final patch before Update 2.0 in November. It adds the M1A1 Thompson to US Forces, an optional 30-round magazine for the M16A1, visual and performance upgrades (PS5 Pro PSSR, PS5 VRR, AMD FSR Frame Generation), Tank Shell Unloading, Boat spawn protection and handling changes, punishment changes, and another round of quality-of-life improvements and bug fixes. The post says Update 2.0 brings Khe Sanh, the first new battlefield, and ANZAC Forces.

Live Now · Reviewed Oct 22, 2026
Official Hell Let Loose Vietnam Patch 1.7 Live Now announcement artwork

QUICK ANSWER

What changed

Steam published Patch 1.7 | Full Changelog | Now Live! on October 21, 2026 (gid 1847286114028257, about 10:00 UTC). The post calls Patch 1.7 the final patch before Update 2.0 in November. It adds the M1A1 Thompson to US Forces, an optional 30-round magazine for the M16A1, visual and performance upgrades (PS5 Pro PSSR, PS5 VRR, AMD FSR Frame Generation), Tank Shell Unloading, Boat spawn protection and handling changes, punishment changes, and another round of quality-of-life improvements and bug fixes. The post says Update 2.0 brings Khe Sanh, the first new battlefield, and ANZAC Forces.

SOURCE STATUS

Live Now

This page summarizes the named publisher announcement. Use the original post for its complete wording and any later edits.

Open Patch 1.7 | Full Changelog | Now Live!

CONFIRMED IN THE ANNOUNCEMENT

Key changes and facts

  • Steam title: Patch 1.7 | Full Changelog | Now Live! (gid 1847286114028257, published October 21, 2026, about 10:00 UTC). The post calls it the final patch before Update 2.0 in November.
  • M1A1 Thompson: joins the US Forces arsenal as an SMG counterpart to the NVA’s K50M. Roles named in the post: Commander; Armor (Tank Commander, Crewman); Mortar (Mortar Observer); Recon (Sniper); Infantry (Squad Leader, Medic, Specialist, Grenadier, Engineer).
  • M16A1 30-round magazine: an optional 30-round magazine alongside the existing 20-round one. 6 magazines by default, up to 10 through the Barracks loadout system. The gun weighs an extra point with the 30-round magazine, and each 30-round magazine costs 2 Weight versus 1 for a 20-round magazine.
  • Boat spawn protection: when a player manually leaves the Driver seat, the engine switches off automatically so the Boat can become a spawn point. If the Driver is killed in the seat, the engine keeps running, so killing an enemy Boat Driver can still stop that Boat becoming a spawn immediately.
  • Boat handling, speed and fuel: both boats get better handling and top speed. The US PBR gets a larger speed and acceleration advantage. The NVA boat’s Fuel cost rises by 50, from 200 to 250.
  • Tank Shell Unloading: tank crews can unload the currently chambered shell when switching ammunition types, instead of firing the loaded round first.
  • Visual and performance: PlayStation Spectral Super Resolution (PSSR) on PS5 Pro; Variable Refresh Rate (VRR) on PS5 and PS5 Pro; AMD FSR Frame Generation on supported AMD GPUs (5000 series and above), enabled in Video Settings. The post recommends a base frame rate around 60 FPS or above. QSSR for base PS5 is only planned, not shipped.
  • Redeployment and punishment: the 10-second punishment for choosing to Redeploy is removed. Commanders no longer get a team-kill punishment when friendlies are killed by Commander abilities such as Napalm, Artillery Strikes and Bombing Runs; personal weapons still behave as before.
  • Unit names now use the NATO Phonetic Alphabet (Alfa, Bravo, Charlie …).
  • Quality-of-life: shorter Barracks camera sequence; Official Server AFK kick timer reduced from 30 minutes to 10 minutes; higher vehicle speed needed to run over infantry; Engineers get 3 Barbed Wire placements, up from 2, with a team-wide limit of 50; a controller option to swap Crouch and Melee across all controller layouts; clearer tutorial completion labels.
  • Full changelog sections: Gameplay, Vehicles, UI & HUD, Controls & Settings, Tactical Map & Tunnels, Tutorials & Practice Range, Audio, Visuals & Animation, Admin Camera, Stability & Performance, and Maps & Environments (26 map and environment fixes across all six maps, including 13 collision and bullet-collision fixes and 8 culling and LOD improvements). The post does not list those map fixes one by one.

WHAT PLAYERS SHOULD DO

Use the update without relying on stale advice

01

Start here

Update the game and confirm Patch 1.7 is installed before treating these notes as present on your client.

02

Check 2

US players: check your role’s loadout for the M1A1 Thompson, and the M16A1 loadout for the optional 30-round magazine (2 Weight each).

03

Check 3

Tank crews: switch shell type to unload the chambered round instead of firing it.

04

Check 4

Boat drivers: leave the Driver seat manually to switch the engine off so the Boat can work as a spawn point.

05

Check 5

AMD GPU (5000 series and above) players: FSR Frame Generation is in Video Settings; the post recommends it only from roughly 60 FPS base.

06

Check 6

Official servers now kick inactive players after 10 minutes instead of 30.

07

Check 7

Community Feedback #6 had said a Voice Chat volume fix was targeting Patch 1.7. The Patch 1.7 notes list a fix for Voice Volume slider scaling, but they do not describe it as that fix; treat it as unconfirmed.

08

Check 8

Use the official Steam post for the complete changelog. Patch 1.6 (October 7, 2026) is the prior patch.

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