Build Nodes early
Use the opening HQ supplies to establish the team's resource foundation instead of carrying the first kit directly into an infantry fight.
Hell Let Loose: VietnamUnofficial News & Community HubGARRISONS · OUTPOSTS · AIRHEADS · TUNNELS
Choose spawn infrastructure by who needs it and for how long: an Outpost sustains one unit, a Garrison anchors the team, an Airhead creates a temporary deep entry and NVA tunnels move players through a connected network.

QUICK COMPARISON
OPENING MINUTES
The official launch tactics now confirm that supplies are available at HQ at the beginning of a match, allowing Engineers to start Nodes immediately. Leadership should turn that opening into redundant routes rather than one overloaded frontline spawn.
Use the opening HQ supplies to establish the team's resource foundation instead of carrying the first kit directly into an infantry fight.
The official advice is explicit: do not build only on the frontline. Give the team a recoverable route if the battle moves against it.
Secure the controlled ground and existing network before every squad abandons it for the next attack marker.
OUTPOST FIRST
An Officer should update the Outpost as the unit changes tasks. Keep it near enough to preserve tempo but offset from the most obvious route, explosion zone and objective center.
GARRISON NETWORK
Shared spawns need alternate approaches. Place them so one enemy sweep cannot reveal or disable the entire network, and watch map warnings before the team loses its only route.
RECOVERY FLOW
Name the lost spawn and the likely enemy direction.
Use the nearest safe route instead of repeatedly spawning into a camped position.
Place or update the Outpost so one squad can return to useful ground.
Coordinate supplies and rebuild a protected Garrison or reconnect the NVA tunnel network.
Create another viable approach before the rebuilt spawn becomes the only option again.
DEFEND YOUR NETWORK
DENY THEIRS
QUICK ANSWERS
An Outpost is the squad-level return point controlled by its leader, while a Garrison is team infrastructure. Use the Outpost to preserve your unit's current task and Garrisons to give the wider team redundant approaches.
Usually place it close enough to return quickly but far enough that one enemy sweep or explosive attack does not remove both the squad and its route back. Terrain, mode and current enemy pressure determine the exact position.
No. Tunnels create connected travel routes and support NVA asymmetric movement; they do not remove the need for a working spawn network. Build and protect the anchor, then connect useful concealed destinations.
Do not feed the same lost route. Fall back to the nearest safe spawn, report what removed the old one, rebuild a protected Outpost first when possible, then restore a redundant Garrison or tunnel connection before the next push.
SOURCES & EVIDENCE BOUNDARY
These guides separate first-party release facts, dated catalogues and observed gameplay behavior. Version-sensitive values or features remain unstated when the current sources do not verify them.