OFFICIAL MODE RULES
Four documented ways to win
Compare Warfare, Offensive, Conquest and Domination through their capture structure, timers, win conditions and official example maps.
Published rulesets
Warfare
A five-sector tug of war in which both teams push from their controlled halves through a neutral middle sector toward the enemy HQ.
Offensive
Attackers advance through five sectors while defenders prepare successive lines and win by holding any active objective until its timer expires.
Conquest
Teams can attack several objectives in any order while preserving a finite Morale pool that is consumed by redeployment and majority control pressure.
Domination
Teams fight for three central objectives; controlling two unlocks the opposing HQ, which locks again if the central majority is lost.
COMMON TERMS
Read the capture language
Rules are transcribed and condensed from the official launch Game Modes announcement. The official game page advertises six modes, but only the four named and documented rulesets below are published until first-party material identifies the remaining two.
