MULTI-OBJECTIVE MORALE MODE
Conquest
Teams can attack several objectives in any order while preserving a finite Morale pool that is consumed by redeployment and majority control pressure.
Officially documented · Reviewed Aug 15, 2026
MODE TYPEMulti-objective morale mode
DURATIONUp to 90 minutes
OFFICIAL EXAMPLEVạn Tường
EVIDENCELaunch rules article
MATCH RULES
How the battle progresses
- Multiple capture points are available at the same time instead of following one fixed frontline.
- Each team begins with a finite amount of Morale.
- Player redeployment consumes Morale.
- Morale also bleeds from the team that does not control the majority of capture points.
- If the majority-holding team runs out of Morale first, the battle enters Overtime.
WIN CONDITIONS
How the match ends
- Control the majority of capture points when the opposing team runs out of Morale.
- In Overtime, the team with Morale remaining must take the majority before exhausting its own Morale; otherwise the opposing team wins.
OFFICIAL EXAMPLE
Vạn Tường
The official rules article shows Conquest objectives in a cross-shaped layout on Vạn Tường.
Open the map recordFIELDS AWAITING EVIDENCE
What is not claimed
- Starting Morale values
- Exact redeployment and bleed costs
- Complete Conquest map rotation
