MULTI-OBJECTIVE MORALE MODE

Conquest

Teams can attack several objectives in any order while preserving a finite Morale pool that is consumed by redeployment and majority control pressure.

Officially documented · Reviewed Aug 15, 2026
MODE TYPEMulti-objective morale mode
DURATIONUp to 90 minutes
OFFICIAL EXAMPLEVạn Tường
EVIDENCELaunch rules article

MATCH RULES

How the battle progresses

  • Multiple capture points are available at the same time instead of following one fixed frontline.
  • Each team begins with a finite amount of Morale.
  • Player redeployment consumes Morale.
  • Morale also bleeds from the team that does not control the majority of capture points.
  • If the majority-holding team runs out of Morale first, the battle enters Overtime.

WIN CONDITIONS

How the match ends

  • Control the majority of capture points when the opposing team runs out of Morale.
  • In Overtime, the team with Morale remaining must take the majority before exhausting its own Morale; otherwise the opposing team wins.

OFFICIAL EXAMPLE

Vạn Tường

The official rules article shows Conquest objectives in a cross-shaped layout on Vạn Tường.

Open the map record

FIELDS AWAITING EVIDENCE

What is not claimed

  • Starting Morale values
  • Exact redeployment and bleed costs
  • Complete Conquest map rotation

Official sources

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