Go around before the ground rush
Reduce forward speed higher and earlier. A landing flare is a technique, not a separate verified key.
Hell Let Loose: VietnamUnofficial News & Community HubTACTICAL GUIDE
Approach into a stable hover, shed forward speed (landing flare as technique—not a documented separate key), correct yaw/roll in small inputs, lower collective gradually, and go around if the aircraft drifts or the LZ is unsafe.
QUICK ANSWER

CHOOSE YOUR CURRENT STATE
Pick the failure you can see, make one correction, and abort early enough to keep a second approach available.
Reduce forward speed higher and earlier. A landing flare is a technique, not a separate verified key.
Hold a stable hover, remove lateral movement, then descend in small collective changes.
A safe go-around is more useful than forcing passengers into an obstructed or covered landing zone.
PROCEDURE
Confirm Pilot bindings in Controls → Pilot (PC launch-era defaults: W/S pitch, A/D roll, mouse buttons yaw, Space/Ctrl collective, Left Shift Auto-Level). On console, verify the on-screen Pilot map in the tutorial before a live match.
Agree the landing-zone name, map mark and approach direction with the crew before final.
On final, reduce forward pitch and settle into a stable hover over clear ground — treat this "flare" as attitude control (less forward speed, level attitude), not a separate undocumented keybind.
Remove lateral drift with small roll/yaw inputs, then lower collective in small steps until skids are firm.
If the zone is obstructed, contested, or the aircraft begins to slide, add collective, regain attitude (Auto-Level if needed), and go around for another approach.
Only after a repeatable tutorial landing, take passengers; call hot/cold LZ status on final.
COMMON PITFALLS
HELICOPTER LANDING
Official helicopter operations showcase including landing zone approaches and controlled touchdowns.
QUICK ANSWERS
Approach into a stable hover, reduce forward movement, correct yaw and roll in small inputs, lower collective gradually, and abort to a go-around if the aircraft drifts or the LZ is unsafe. Practise in the helicopter tutorial first.
This hub uses "flare" for the approach technique of shedding forward speed and leveling into a hover before descent. The published Pilot list does not document a separate flare key — verify any new labels in Controls → Pilot after patches.
Abort when the LZ is obstructed or contested, when the aircraft starts sliding, or when yaw/roll drift cannot be corrected before touchdown. Add collective, stabilize, and fly a new approach.
Launch-era PC catalogue: W/S pitch, A/D roll, mouse buttons yaw, Space/Left Ctrl collective, Left Shift Auto-Level. Verify after remaps or patches.
No. The controls guide recommends a stable landing in the tutorial before carrying passengers.
SOURCES & EVIDENCE BOUNDARY
These guides separate first-party release facts, dated catalogues and observed gameplay behavior. Version-sensitive values or features remain unstated when the current sources do not verify them.