Update the Outpost
Keep the unit's return route near its task but away from the most obvious sweep.
Hell Let Loose: VietnamUnofficial News & Community HubTACTICAL GUIDE
Use an Outpost to keep one unit returning to its task, and a Garrison to anchor the wider team—place backups off the hottest frontline so one sweep does not erase every return path.
QUICK ANSWER

CHOOSE YOUR CURRENT STATE
Use an Outpost for one unit and a Garrison for the wider team, then build redundancy before extending the line.
Keep the unit's return route near its task but away from the most obvious sweep.
Build a second usable direction so one loss does not collapse every approach.
Check role, supplies, terrain and the current on-screen placement state in order.
PROCEDURE
Decide who the spawn serves: Outpost = one squad; Garrison = team infrastructure (per hub spawn guide).
Read the active objective and enemy pressure before building on the marker itself.
Place an Outpost close enough to return quickly, far enough that one explosive sweep does not wipe squad and spawn together.
Add backup Garrisons away from the single frontline point so the team can recover when the forward spawn falls.
Defend or relocate before extending farther; report the new mark on squad/command chat.
Exact supply costs, spacing and lock distances: verify in current build—hub deliberately withholds universal numbers until captured.
COMMON PITFALLS
QUICK ANSWERS
An Outpost is the squad-level return point; a Garrison is team infrastructure. Use the Outpost for the unit's current task and Garrisons for redundant team approaches.
Usually nearby, not on the hottest point—close enough to return, far enough to survive a sweep. Terrain and pressure decide the exact spot.
Squad Leaders are called out in hub guidance to add backup Garrisons. Confirm the current role permissions in-game.
Stop feeding the lost route, fall back to a safe spawn, restore an Outpost, then rebuild a redundant Garrison before the next push.
SOURCES & EVIDENCE BOUNDARY
These guides separate first-party release facts, dated catalogues and observed gameplay behavior. Version-sensitive values or features remain unstated when the current sources do not verify them.