OFFICIAL UPDATE · SEP 25, 2026

Hell Let Loose Vietnam Community Feedback #5 | Command Post

Community Feedback #5 is a developer briefing, not a patch. It was published September 25. Patch 1.6 (October 7, 2026) is now the current live build. Hotfix 1.5.2 (September 29) is the prior hotfix, with AMD FSR 4.1, stability and server replication fixes. CF#5 provided a retrospective on Update 1.5 and Hotfix 1.5.1. The spawn and deployment replication fix mentioned in CF#5 arrived in Hotfix 1.5.2. Server browser filter and ordering changes later appear in the Patch 1.6 live notes. CF#5’s 200-session search-limit investigation, dedicated Warfare/Offensive official servers, and a DLSS Frame Generation reapply fix are not listed in those live notes. FSR 4.1, which CF#5 still described as targeting Patch 1.6, shipped earlier in Hotfix 1.5.2. The Patch 1.6 notes do not mention FSR.

Developer briefing · not a patch · Reviewed Oct 8, 2026
Official Hell Let Loose Vietnam Community Feedback 5 Command Post banner

QUICK ANSWER

What changed

Community Feedback #5 is a developer briefing, not a patch. It was published September 25. Patch 1.6 (October 7, 2026) is now the current live build. Hotfix 1.5.2 (September 29) is the prior hotfix, with AMD FSR 4.1, stability and server replication fixes. CF#5 provided a retrospective on Update 1.5 and Hotfix 1.5.1. The spawn and deployment replication fix mentioned in CF#5 arrived in Hotfix 1.5.2. Server browser filter and ordering changes later appear in the Patch 1.6 live notes. CF#5’s 200-session search-limit investigation, dedicated Warfare/Offensive official servers, and a DLSS Frame Generation reapply fix are not listed in those live notes. FSR 4.1, which CF#5 still described as targeting Patch 1.6, shipped earlier in Hotfix 1.5.2. The Patch 1.6 notes do not mention FSR.

SOURCE STATUS

Developer briefing · not a patch

This page summarizes the named publisher announcement. Use the original post for its complete wording and any later edits.

Open Community Feedback #5 | Command Post

CONFIRMED IN THE ANNOUNCEMENT

Key changes and facts

  • Community Feedback #5 is a developer briefing dated September 25, 2026 — not a live patch claim.
  • When this briefing was current, later Hotfix 1.5.2 became the verified live build with AMD FSR 4.1, stability and server replication fixes. Patch 1.6 (October 7, 2026) is now the current live build. The Update 1.5 and Hotfix 1.5.1 retrospective covered positive reception for the licensed Huey, M14, and Type 56 SKS, as well as M16 ammunition changes welcomed by the community.
  • Spawn & Deployment: The replication fix mentioned in CF#5 — where match-end data was not being correctly cleared — arrived in Hotfix 1.5.2 with improvements to Iris server replication, reducing server degradation affecting spawn points, HQs, vehicles, ladders and other objects over longer sessions.
  • VOIP: Following the prolonged robotic Proximity Chat fix, remaining reports focus on channel failures, dropouts, and console transmission/routing issues. Additional changes based on Epic workarounds are scheduled for larger-scale playtests.
  • Stability & FSR 4.1: CF#5 said ongoing stability work continued and that FSR 4.1 remained targeted for Patch 1.6, with assessment of an earlier introduction. FSR 4.1 then shipped in Hotfix 1.5.2 for Radeon RX 7000 Series GPUs and above. The Patch 1.6 live notes do not mention FSR 4.1.
  • Server Browser: CF#5 said several filter fixes were planned for Patch 1.6 and that a 200-session search limit was under investigation. It also said official servers would add dedicated Warfare/Offensive servers and reduce overall count. The Patch 1.6 live notes confirm persistent enlist filters, fuller games prioritised, fixed favourites, and a reduced number of official servers to support community servers. They do not mention a 200-session search limit or dedicated Warfare/Offensive official servers.
  • DLSS Frame Generation: CF#5 said a fix for the reapply-after-restart issue was targeting Patch 1.6, pending final QA verification. The Patch 1.6 live notes do not list that fix, so this page does not treat it as shipped.
  • Console Visual Quality: Ongoing work, building on Hotfix 1.5.1 ADS transition improvements. Asset HLOD distances are being improved on an asset-by-asset basis.
  • Weapon Balance: M14 and Type 56 SKS have been positively received. M16 recoil/lethality and M14/SKS role access requests are being monitored. Update 1.5 was the first balancing pass; this area will continue to be reviewed.
  • Community Requests: Weapons, vehicles, maps, asymmetry, and returning HLL features (Commendations, Clan Tags, Party Chat) are tracked for future planning. Some may arrive in 2026, with broader planning for 2027.

WHAT PLAYERS SHOULD DO

Use the update without relying on stale advice

01

Start here

Treat Patch 1.6 as the current verified live build. CF#5 was a September 25 developer briefing. Hotfix 1.5.2 is the prior hotfix.

02

Check 2

If you are checking the spawn and silent-muting work CF#5 discussed, those items were in Hotfix 1.5.2. Patch 1.6 is a later build.

03

Check 3

FSR 4.1 shipped in Hotfix 1.5.2 for AMD Radeon RX 7000 Series GPUs and above. The Patch 1.6 notes do not add a further FSR change.

04

Check 4

Server browser filter persistence, fuller-server ordering and favourite fixes are in the Patch 1.6 live notes. Do not treat the 200-session search limit or dedicated Warfare/Offensive official servers as confirmed by those notes.

05

Check 5

Do not treat a DLSS Frame Generation reapply-after-restart fix as shipped in Patch 1.6. CF#5 only targeted it, pending QA, and the live notes do not list it.

06

Check 6

Open the official Community Feedback #5 post for the September 25 wording.

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