SOURCE-AWARE ISSUE GUIDE
Low FPS, stutter or performance spikes
Optimisation is ongoing. There is no official best-settings table or FPS promise. For reversible PC tests, see /guides/pc-settings/.
QUICK ANSWER
Optimisation ongoing
Official performance notes describe continuing work across rendering, networking, memory, client and server systems. Supported PC hardware can use TSR or DLSS, while Hardware Lumen is intended only for systems with substantial GPU headroom. AMD FSR 4.1 shipped in Hotfix 1.5.2 for Radeon RX 7000 Series GPUs and above. Community Feedback #4 had retargeted it from Update 1.5 to Patch 1.6; it arrived in that earlier hotfix. The Patch 1.6 live notes do not describe a further FSR change. As of the 13 Aug launch notice, the NVIDIA Game Ready driver for this title was delayed; later shipment has not been confirmed here.
SOURCE POSITION
What the sources establish
Official performance notes describe continuing work across rendering, networking, memory, client and server systems. Supported PC hardware can use TSR or DLSS, while Hardware Lumen is intended only for systems with substantial GPU headroom. AMD FSR 4.1 shipped in Hotfix 1.5.2 for Radeon RX 7000 Series GPUs and above. Community Feedback #4 had retargeted it from Update 1.5 to Patch 1.6; it arrived in that earlier hotfix. The Patch 1.6 live notes do not describe a further FSR change. As of the 13 Aug launch notice, the NVIDIA Game Ready driver for this title was delayed; later shipment has not been confirmed here.
MATCH THE SYMPTOM
Use this page when
- Frame-rate drops during intense combat
- Stutter while crossing large areas
- Performance spike when opening a map or changing scene
REVERSIBLE CHECKS FIRST
What to do
- 01
Install the current game build and graphics driver, then restart before measuring.
- 02
Test in the same map, server population and scene so changes are comparable.
- 03
On supported hardware, compare native resolution with TSR or DLSS Quality rather than changing many settings at once.
- 04
Disable Hardware Lumen unless the GPU has enough headroom for its additional load.
- 05
Use Frame Generation only when the base frame rate is already smooth; the official guidance warns that low base frame rates can increase input latency.
- 06
Record average behavior, the exact drop scenario and whether changing resolution affects the result.
IMPORTANT LIMITS
Before changing more
- Do not publish an exact FPS promise without hardware, driver, build, map and test-scene data.
- Very low utilization can still reflect a CPU, server or frame-pacing bottleneck rather than unused performance that one graphics option can unlock.
QUICK ANSWERS
Low FPS, stutter or performance spikes questions
Is the low fps, stutter or performance spikes issue fixed?
Optimisation ongoing. Official performance notes describe continuing work across rendering, networking, memory, client and server systems. Supported PC hardware can use TSR or DLSS, while Hardware Lumen is intended only for systems with substantial GPU headroom. AMD FSR 4.1 shipped in Hotfix 1.5.2 for Radeon RX 7000 Series GPUs and above. Community Feedback #4 had retargeted it from Update 1.5 to Patch 1.6; it arrived in that earlier hotfix. The Patch 1.6 live notes do not describe a further FSR change. As of the 13 Aug launch notice, the NVIDIA Game Ready driver for this title was delayed; later shipment has not been confirmed here.
What should I do about low fps, stutter or performance spikes?
Install the current game build and graphics driver, then restart before measuring. Test in the same map, server population and scene so changes are comparable. On supported hardware, compare native resolution with TSR or DLSS Quality rather than changing many settings at once.
What should I avoid while troubleshooting low fps, stutter or performance spikes?
Do not publish an exact FPS promise without hardware, driver, build, map and test-scene data. Very low utilization can still reflect a CPU, server or frame-pacing bottleneck rather than unused performance that one graphics option can unlock.
